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NeXT TypedStream Data  |  1991-02-23  |  14KB  |  276 lines

  1. typedstream
  2. StreamTable
  3.     HashTable
  4. Object
  5. [20c]
  6. typedstream
  7. [2447c]
  8. typedstream
  9.     HashTable
  10. Object
  11. CardView
  12. HeaderClass
  13. %%%%i@@
  14. TagView
  15. viewnib
  16. AccidentView
  17. Mile_200_View
  18.     MilesView
  19. RepairsView
  20. CardsTracker
  21. genericobject_nib
  22. cardsPlayedMatrix
  23. cardsPlayedWindow
  24. Mile_25_View
  25. DistanceCardStackView
  26. CardHolder
  27. SafetyStacksView
  28. PunctureProofView
  29. SafetyView
  30. CardControl
  31. Control
  32. DrawPileStackView
  33.     StackView
  34. cardCountFormCell
  35. GasolineView
  36. StopView
  37. TrafficLightView
  38. RightOfWayView
  39. FlatTireView
  40. DragCoordinator
  41. gameWindow
  42. target
  43. OutOfGasView
  44. DrivingAceView
  45.     CardImage
  46. NXImage
  47. HandTileView
  48. FirstResponder
  49. firstnib
  50. checkSpelling:
  51. alignSelCenter:
  52.     unscript:
  53. pasteFont:
  54. runPageLayout:
  55. superscript:
  56. copyRuler:
  57.     copyFont:
  58. selectAll:
  59. pasteRuler:
  60. toggleRuler:
  61. showGuessPanel:
  62. alignSelLeft:
  63. paste:
  64. performClose:
  65. arrangeInFront:
  66. subscript:
  67. copy:
  68. alignSelRight:
  69. delete:
  70. orderFrontColorPanel:
  71. underline:
  72. performMiniaturize:
  73. SpeedLimitView
  74. GameCoordinator
  75. player
  76. computerPlayer
  77. messagesText
  78. cardsTracker
  79. dragCoordinator
  80. drawPile
  81. discardPile
  82. scoreWindow
  83. computerVsComputer:
  84. Player
  85. safetyPile
  86. gameCoordinator
  87. otherScoreMatrix
  88. battlePile
  89. mainScoreMatrix
  90. opponent
  91.     speedPile
  92. distancePile
  93. RollView
  94. EndOfLimitView
  95. Mile_50_View
  96. SpareTireView
  97. InvisibleView
  98. ExtraTankView
  99. Mile_100_View
  100. Mile_75_View
  101. [11436c]
  102. typedstream
  103.     HashTable
  104. Object
  105. Bitmap
  106. mille
  107. iii00
  108. [576c]
  109. NibData
  110. @@@@s
  111. Storage
  112. {*@@}
  113. [129{*@@}]
  114. File's Owner
  115. CustomObject
  116. Application
  117.     InfoPanel
  118. WindowTemplate
  119. iiii***@s@
  120. Panel
  121.     Responder
  122.     TextField
  123. Control
  124. TextFieldCell
  125. ActionCell
  126.     NeXTmille
  127. Helvetica-Bold
  128. Version 2.0.a, Feb-91
  129.     Helvetica
  130. by Dennis P. Glatting
  131. Button
  132. ButtonCell
  133. ScrollView
  134. ClipView
  135. ciifffcfffs
  136. [1047c]{\rtf0\ansi{\fonttbl\f0\fswiss Helvetica;}
  137. \margl40
  138. \margr40
  139. {\colortbl\red0\green0\blue0;}
  140. \pard\tx533\tx1067\tx1601\tx2135\tx2668\tx3202\tx3736\tx4270\tx4803\tx5337\f0\b0\i0\ul0\fs24\fc0 NeXTmille is the first in a series of graphical games I hope to port to the NeXT (time permitting) making them available on the archives.\
  141. NeXTmille was inspired by the work of Keith Packard who created xmille which is bundled with the contrib stuff in the X distribution.  Kieth, apparently, was inspired by mille which is available from the Berkely distribution.\
  142. NeXTmille is provided in source form .  I'm placing NeXTmille in the public domain so if you got it, it's yours.  NeXTmille is FreeWare.  Threaded Technologies or myself assume no liabilities.\
  143. The cards come from xmille, there are a few lines of Berkeley code, and the play algorithm is abstractly modeled after the Berkeley code, but much of it is original work.\
  144. Dennis P. Glatting\
  145. Threaded Technologies Inc.\
  146. 339 Wiltsee Avenue\
  147. Loveland, Ohio   45140\
  148. ...!uunet!tti!dennisg\
  149. NXCursor
  150. NXImage
  151. NXibeam
  152. Scroller
  153. _doScroller:
  154. @@@ffs
  155. Courtesy of:
  156. DThreaded Technologies Inc.
  157. 339 Wiltsee Avenue
  158. Loveland, Ohio   45140
  159. +Copyright, 1991, Threaded Technologies Inc.
  160. Button1
  161. Field1
  162. Field2
  163. VersionNumber
  164. ScrollingText
  165. Field3
  166. Field4
  167. Field
  168. MainMenu
  169. MenuTemplate
  170. *@*@ccc
  171. Matrix
  172. @:@iiii
  173. MenuCell
  174. Info...
  175. Window
  176. Open...
  177. Save As...
  178. ff@@#::s
  179. submenuAction:
  180.     menuArrow
  181. Puter vs Puter
  182. Other Scores
  183. Cards Played
  184. GameWindow
  185. [14@]
  186. CustomView
  187.     StackView
  188. DrawPileStackView
  189. SafetyStacksView
  190. DistanceCardStackView
  191. HandTileView
  192. [10@]
  193. Milestones
  194. Coup FourreJ
  195. SaftiesJ
  196. Overall TotalJ
  197. Hand TotalJ
  198. GamesJ
  199. ComputerJ
  200. Score
  201. Messages
  202. FormCell
  203. Cards Remaining:
  204. Field:
  205. SaftyTileView+
  206. View1-
  207. View21
  208. Field6X3
  209. Field8?7
  210. Field10A7
  211. Field12C7
  212. Field7[3
  213. Matrix1a3
  214. StackView1{
  215. StackView2}
  216. StackView3
  217. StackView4
  218. Cards Remaining
  219. ScoreWindow
  220. [16@]
  221. [12@]
  222. All Four SaftiesJ
  223. Shut OutJ
  224. Trip CompleteJ
  225.     Safe TripJ
  226. Delayed ActionJ
  227.     ExtensionJ
  228. Field14
  229. Field16
  230. Field18
  231. Field20
  232. Field22
  233. Field5
  234. Field9
  235. Field11
  236. Field13
  237. GameCoordinator
  238. DragCoordinator
  239. ComputerPlayer
  240. Player
  241. CardsPlayedWindow
  242. [20@]
  243. Field15
  244. Field17
  245. Field19
  246. CardsTracker
  247. {i*@@@}
  248. [47{i*@@@}]
  249. hide:
  250. terminate:
  251. makeKeyAndOrderFront:
  252. orderFront:
  253. discardPile
  254. drawPile
  255. delegate
  256. scoreWindow
  257. gameWindow
  258. dragCoordinator
  259.     speedPile
  260. battlePile
  261. distancePile
  262. safetyPile
  263. mainScoreMatrix
  264. otherScoreMatrix
  265. computerPlayer
  266. player
  267. opponent
  268. gameCoordinator
  269. target
  270. computerVsComputer:
  271. messagesText
  272. cardsPlayedWindow
  273. cardsPlayedMatrix
  274. cardsTracker
  275. cardCountFormCell'
  276.